public_lock.gno
1.67 Kb ยท 61 lines
1package boards2
2
3import (
4 "chain"
5 "chain/runtime"
6 "strconv"
7
8 "gno.land/p/gnoland/boards"
9)
10
11// LockRealm locks the realm making it readonly.
12//
13// WARNING: Realm can't be unlocked once locked.
14//
15// Realm can also be locked without locking realm members.
16// Realm members can be locked when locking the realm or afterwards.
17// This is relevant for two reasons, one so members can be modified after lock.
18// The other is for realm owners, which can delete threads and comments after lock.
19func LockRealm(_ realm, lockRealmMembers bool) {
20 assertRealmMembersAreNotLocked()
21
22 // If realm members are not being locked assert that realm is no locked.
23 // Members can be locked after locking the realm, in a second `LockRealm` call.
24 if !lockRealmMembers {
25 assertRealmIsNotLocked()
26 }
27
28 caller := runtime.PreviousRealm().Address()
29 gPerms.WithPermission(cross, caller, PermissionRealmLock, boards.Args{}, func(realm) {
30 gLocked.realm = true
31 gLocked.realmMembers = lockRealmMembers
32
33 chain.Emit(
34 "RealmLocked",
35 "caller", caller.String(),
36 "lockRealmMembers", strconv.FormatBool(lockRealmMembers),
37 )
38 })
39}
40
41// IsRealmLocked checks if boards realm has been locked.
42func IsRealmLocked() bool {
43 return gLocked.realm
44}
45
46// AreRealmMembersLocked checks if realm members has been locked.
47func AreRealmMembersLocked() bool {
48 return gLocked.realmMembers
49}
50
51func assertRealmIsNotLocked() { // TODO: Add filtests for locked realm case to all public functions
52 if gLocked.realm {
53 panic("realm is locked")
54 }
55}
56
57func assertRealmMembersAreNotLocked() { // TODO: Add filtests for locked members case to all public member functions
58 if gLocked.realmMembers {
59 panic("realm and members are locked")
60 }
61}